On 12/07/2015 2:53 p.m., Adwelean wrote:
Hello,

I have a project of updater for a game with few functions for
administrate the game and for this i need a server to communicate with
my client side (written in C#).

I started to create the server but i have a problem with the "async"
part, i tried std.concurrency for the receive thread but i have a
problem with spawn function ("template std.concurrency.spawn cannot
deduce function from argument types !()(void delegate(Tid ownerTid),
Tid)").

I'm not sure of this part and i don't know how to achieve that.

The link of my server.d :
https://github.com/Adwelean/EmperadorServer/blob/master/source/network/server.d


I'd like to know how i could do for create this part.

Sorry for my basic English,
Quentin

Perhaps try vibe.d?
It does support what you want, automatically.

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