On Tuesday, 25 August 2015 at 13:22:43 UTC, Namespace wrote:
Edit:

 Basically my code is:
 //Texman.d//////////////////////////////////////

 Class TextureManager
 {
  //variables

        void addSprite(string sprite_file, string name)
        {               
                Surface wiki_img = Surface(sprite_file);
                Texture wiki_tex = Texture(wiki_img);
                sprite_list[name] = new Sprite(wiki_tex);
                sprite_list[name].setPosition(1,1); //tried to
 remedy by this         
        }
 }

You have to store your Texture. See "My Sprite is only a white Rectangle" on http://dgame-dev.de/index.php?controller=faq

I'll change that with v0.7, so that Sprite will manage the Texture by himself.

Thank you for answering so quickly. If you don't mind me asking when will v0.7 be out?

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