I have code setup in such a way that I call a user defined function, e.g.,

void myFunc(Data d)
{
....
}

myFunc has to be passed to the main code using something like

void SetFunc(void function(Data) func) { ... func(myData); }

What I would like to do is, instead of having to pass data to myFunc(and use the type Data in all the function types), is to sort of create a delegate:

what I want to do:

void myFunc()
{
      this.d;  // Ok, because somehow this = Data;
}

then, of course,

void SetFunc(void delegate() func) { func.context = myData; func(); }




void delegate() dg =
{
        auto t = this;
        return;
};

doesn't even work because this is not defined.


My guess this is impossible without compiler support.

effectively though, I don't see why we can't use this(because myFunc is being executed in a context, I simply want to set it to the right one so that the user can take advantage of it... instead of having to pass an argument instead.


Any ideas how to do this? It seems we can't actually create "delegate objects" but only delegate pointers? (simply because of the restrictions the compiler places on *this*. (can't be used outside of a context, even though we can always guarantee it is in a context)

How bout a new syntax for such concepts?

void delegate!T(...) dg
{

}

// identical to

void dg(T this, ...)
{

}


Hence, to call dg, we have to pass it a "this" object... hence it has a context. They can be called just like functions. dg(myData, ...);


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