Suppose I have an interface
interface X(I)
{
}
Could it be possible for I to be an enum and then be able to
"select" the specific interface at runtime based on the enum
value?
I'm trying to avoid code like
switch (i)
{
case I.myenumval1: return new X!myenumval1wrapper;
...
case I.myenumvaln: return new X!myenumvalNwrapper;
}
Where myenumvalkwrapper are just types used for
indexing/placeholders. X(I) is sort of like an enum of classes(or
possibly objects)
enum X
{
val1: class v1 { },
val2: class v2 { },
val3: class v3 { },
}
So if auto x = new X.val2() is the same as auto x = new v2(); And
more importantly, auto x = new X!y(); where y is of type X(the
enum part) and has value either val1, val2, val3.
(this example is obviously a little different, but if possible,
would also solve my problem)
---
This helps with code bloat.
Suppose I have a series events and triggers. I could potentially
code the specific events in an enum. And to fire the event,
instead of a huge switch(or essentially the same), one can write
one line of code or so and have D take care of matching up
things. (essentially for some enum value I want a corresponding
type to be associated with it)
I'm sure this would require some type of runtime reflection in
the mapping or an automation of creating the switch code(duffs
device?).
Any ideas?