On 11/03/2015 01:12 AM, Alex wrote:

>> That problem is solved by the convention that 'end' is one beyond the
>> last valid element. So, when there is only the element 42, then
>> begin==42 and end==43. Only when the last element (42 in this case) is
>> consumed, begin==end.
>>
> This part is dangerous, and I'm not sure how dangerous it is.

If I understand correctly, you are referring to 'end' being one beyond. It is not dangerous because nobody dereferences that index. The slice is simply empty when beg==end.

This is how C++'s iterators work and how D's number ranges work:

    foreach (i; 0 .. 3) {
        arr[i];    // i will not be 3
    }

> Now, I
> have to dive into my structure a little bit deeper:
> Say, I have three classes:
>
>
> class B //current structure
> {
>      M[] _ms;
>      P[] _ps;
>      P[M] assoc;
> }
>
> struct M
> {
>      int id;
>      alias id this;
> }
>
> struct P
> {
>      int id;
>      alias id this;
>      int begin;
>      int end;
> }

> The idea is, that P structs are disjunct (and contigous, if this does
> matter) arrays of M's. And the question is, what happens, if I set the
> end property of a P to a number, which belongs to another P.

That's fine. D's slices do that all the time: arr[0..3] and arr[3..$] seem to share index 3 but it is not the case: The first slice does not use it but the second one does.

Aside: If 'begin' and 'end' are indexes into an actual array (of Ms? I forgot), perhaps you can keep slices instead:

struct P
{
     int id;
     alias id this;
     M[] ms;    // <--
}

It would be almost as efficient but larger: Altough you use two ints (total 8 bytes), a slice is 16 bytes on a 64-bit system: a pointer and a size_t.

Ali

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