On Sunday, 3 January 2016 at 16:25:31 UTC, Tobi G. wrote:
On Sunday, 3 January 2016 at 14:49:59 UTC, tsbockman wrote:
Anyway, it's not too hard if you understand what's going on, and all of the functions I added are good things to have anyway, because lots of generic code expects some or all of them. But, the error messages aren't all that helpful if you didn't already know most of that.

But as a beginner it is quite disappointing to write all of these functions to just get it work. Maybe i am a bad programmer, but i don't write and use the member functions above that often. I often use the 'less' in the template arguments to get such things as comparison done, and implement these functions only if i have to..
To get it work this should be enough:

import std.container.rbtree;

class myClass {
    string str;
        
    override string toString() const {
        return "{myClass: " ~ str ~ "}"; }
}

void main()
{
    auto tree = new RedBlackTree!(myClass, "a.str < b.str");
}

~ togrue

It just depends on what the class is for.

If it's a private internal data structure which is only used a few places, then sure - just use the minimum code required to get the job done.

But, if it's a part of the public API for a module and the class logically has a natural ordering, it's better to specify its behavior once in the class definition, rather than re-implement it everywhere that needs it.

Obviously there isn't much point to creating a class that does nothing bug wrap `string`, so I tried to provide the generic solution which can be easily extended to do the right thing when the class is fleshed out to actually do whatever it is really supposed to do.

And if you really just want a named `string` wrapper, why not do this?

class myClass {
    string str;
    alias str this;
}

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