On Sunday, 10 January 2016 at 10:38:07 UTC, Johan Engelen wrote:
On Sunday, 10 January 2016 at 10:35:34 UTC, Johan Engelen wrote:
It's pretty strange that there is no "translate" method...

Didn't see it in the online docs, but in the source there is the "translate" method that you should use.

That's it!  Excellent catch.  Thank you.

gll3n has translate(), rotate(), and scale() and matrix operators.


It also has translation(), rotation(), and scaling() which

/// Returns a translation matrix (3x3 and 4x4 matrices).
/// Returns an identity matrix with an applied rotate_axis around an arbitrary axis (nxn matrices, n >= 3).
/// Returns a scaling matrix (3x3 and 4x4 matrices);


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