On 1/29/16 6:48 PM, Enjoys Math wrote:
I want to compute the points of a regular polygon in a loop:

float r = 1.0;

for (uint k=0; k < numVerts; k++) {
    vertlist ~= Vec2D(r * cos(k/n * 2 * PI), ...)
}

How do I make sure k/n is a float or double?

uint is promoted to float/double with a binary math operation. You could simply reverse the order of your expression:

2 * PI * k/n

But if you want to force a type change with simple conversions such as these, just use a constructor:

float(k) / n * 2 * PI

There is no need to cast or use `to` (though both of those would be equivalent to simple conversion).

-Steve

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