On 02/11/2016 05:05 AM, Claude wrote:
Hello,

I come from the C world and try to do some procedural terrain
generation, and I thought ndslice would help me to make things look
clean, but I'm very new to those semantics and I need help.

Here's my problem: I have a C-style rough implementation of a function
drawing a disk into a 2D buffer. Here it is:


import std.math;
import std.stdio;

void draw(ref float[16][16] buf, int x0, int y0, int x1, int y1)
{
     float xc = cast(float)(x0 + x1) / 2;
     float yc = cast(float)(y0 + y1) / 2;
     float xr = cast(float)(x1 - x0) / 2;
     float yr = cast(float)(y1 - y0) / 2;

     float disk(size_t x, size_t y)
     {
         float xx, yy;
         xx = (x - xc) / xr;
         yy = (y - yc) / yr;
         return 1.0 - sqrt(xx * xx + yy * yy);
     }

     for (int y = 0; y < 16; y++)
     {
         for (int x = 0; x < 16; x++)
         {
             buf[x][y] = disk(x, y);
             writef(" % 3.1f", buf[x][y]);
         }
         writeln("");
     }
}

void main()
{
     float[16][16] buf;

     draw(buf, 2, 2, 10, 10);
}


The final buffer contains values where positive floats are the inside of
the disk, negative are outside, and 0's represents the perimeter of the
disk.

I would like to simplify the code of draw() to make it look more
something like:

Slice!(stuff) draw(int x0, int y0, int x1, int y1)
{
     float disk(size_t x, size_t y)
     {
         // ...same as above
     }

     return Slice!stuff.something!disk.somethingElseMaybe;
}

Is it possible?

Do I need to back-up the slice with an array, or could the slice be used
lazily and modified as I want using some other drawing functions.

auto diskNoiseSlice = diskSlice.something!AddNoiseFunction;

... until I do a:

auto buf = mySlice.array;

... where the buffer would be allocated in memory and filled with the
values according to all the drawing primitives I used on the slice.

Here is a very very rough proof of concept:

import std.stdio;

struct LazyLine(Element, int Length, alias func) {
    int y;

    Element opIndex(int x) {
        return func(y, x);
    }
}

struct LazyRect(Element, int Height, int Width, alias func) {

    Element opIndex(A...)(A args) {
        const y = args[0];
        const x = args[1];
        auto line = LazyLine!(Element, Width, func)(y);

        return line[x];
    }

    auto chain(alias nextFunc)() {
        return NextLazyRect!(Element, Height, Width, nextFunc,
                             typeof(this))(this);
    }
}

struct NextLazyRect(Element, int Height, int Width, alias func,
                    PreviousLazyRect) {
    PreviousLazyRect previous;

    Element opIndex(A...)(A args) {
        const y = args[0];
        const x = args[1];
        return func(previous[y, x]);
    }
}

auto abc(int line, int row) {
    return line * 10 + row;
}

auto xyz(float f) {
    return f / 10;
}

void main() {
    auto rect = LazyRect!(float, 3, 5, abc)().chain!xyz;

    foreach (line; 0 .. 5) {
        foreach (row; 0 .. 4) {
            writef("%6.1f", rect[line, row]);
        }
        writeln();
    }
}

Output:

   0.0   0.1   0.2   0.3
   1.0   1.1   1.2   1.3
   2.0   2.1   2.2   2.3
   3.0   3.1   3.2   3.3
   4.0   4.1   4.2   4.3

Ali

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