On Saturday, 12 March 2016 at 15:10:16 UTC, maik klein wrote:
I wanted to implement a simple command queue in D. To give a bit of context, I want to create a command queue for opengl. Instead of interacting directly with opengl, you will create commands, put them in a queue and then the renderer will read those commands and execute the correct OpenGl calls.

See also https://www.embeddedrelated.com/showarticle/518.php

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