On Saturday, May 21, 2016 07:00:43 ciechowoj via Digitalmars-d-learn wrote: > On Saturday, 21 May 2016 at 00:39:21 UTC, Jonathan M Davis wrote: > > Well, if you actually tried marking functions with pure, you'd > > see pretty fast that this won't work with pure. A function > > that's marked with pure cannot access any global, mutable > > state. It can only access what's passed to it (though in the > > case of a member function, that includes the this > > pointer/reference). So, your refCountPool will not be > > accessible from any pure functions. > > Well, I do not have much experience with @pure in D. But I > believe that as far as I'm not using refCounter-modifying methods > of sharedPtr (constructors, assignement, destructor) it should > work. Maybe I'll try it in some future.
The problem is the global variable you were using. If the ref-counting is completely internal, then it can be pure, but it can't access global variables. I'd suggest that you read this article: http://klickverbot.at/blog/2012/05/purity-in-d/ > > You can think of pure as @noglobal, because it can't access > > global variables (unless they're constants). That's it's only > > restriction, but it's enough to make it so that the only way > > that you'd have a backdoor out of const in a pure, const member > > function is if you passed a mutable reference to the object as > > one of the function arguments. > > > > At this point, if you want ref-counting, you give up on const. > > They simply do not go together. The same goes for stuff like > > caching or lazy initialization. > > > > Sure, you can get around const to some extent by giving up on > > pure, but that only works because you're putting the state of > > the object outside of the object itself, which is usally a bad > > idea. It also makes it so that const seems like a lie, since > > the state of the object isn't really const, since it's not > > actually in the object. > > I didn't tried the proposed solution, but if this is only > ideological problem and not a technical one, I would be good with > such a solution. On one side the memory reachable from object > isn't modified on the other side the object feels like a const > for the end-used. I mean I miss a logical const from C++ : ). Well, any function that isn't marked with pure is completely unusable in pure code, and it's generally best practice in D to use pure as much as possible. It makes it clear that the functions in question can't access anything that you don't give them, it allows for compiler optimizations in some cases, and it also makes it easier to do stuff like construct immutable objects, since if the compiler can guarantee that the return value of a pure function is unique, it can be implicitly converted to immutable (it might also be implicitly convertible to shared - I don't recall for sure). And of course, if you're interacting with D code that requires pure, then your code is going to need to work with pure. And since const is already borderline useless for heavily templated code (which anything range-based tends to be), contorting your code to favor const over pure is ill-advised. >From what I've seen, pretty much everyone who wants to do stuff like ref-counting or lazy initialization abandons trying to use const. So, if you need "mutable," I'd strongly encourage you to do the same rather than trying to put state in global variables just to have "logical" const, but it's up to you. > > The standard library already has std.typecons.RefCounted, if > > you want to ref-count anything other than classes, but it > > really doesn't work with const and fundamentally can't. In > > order to have const ref-counting, we're going to need language > > support. D does not and likely will never have any form of > > "logical" const. If it's const, it's const. Either that fits > > with what you're doing, and you can use const, or it doesn't, > > and you can't. > > I'm currently doing that, but std.typecons.RefCounted is > uncomfortable to use. Probably for reasons mentioned above. Well, fundamentally, ref-counting and const don't mix. C++ allows it by basically making it so that C++'s const guarantees nothing. All it really does is prevent accidental mutation and function as documentation that a member function isn't supposed to modify its object's state. But nothing is really guaranteed. D's const provides actual guarantees, but the result is that it's usuable in far fewer cases, because a lot of code simply doesn't work if it's forced to actually be const. So, RefCounted will work on some level, but it really isn't going to work with const, and no library solution even _can_ play nicely with const - not without throwing pure out the window anyway, and the really isn't worth it, especially since we keep getting more stuff added to the language that's able to take advantage of pure. But Walter is working on a language solution for ref-counting, and with that, it should become possible for ref-counting to play nicely with const. Still, I get the impression that most D programmers use const pretty limitedly, because trying to use it like you would in C++ simply does not play nicely with D - especially idiomatic D, which is generally range-based. - Jonathan M Davis