function x(int y) { bool[y] arr;
arr ~= 3; }I care about slicing or anything but appending, removal, and indexing. I don't even need bounds checking. I don't see a need to get locked in to the GC for such simple cases.
function x(int y) { bool[y] arr;
arr ~= 3; }I care about slicing or anything but appending, removal, and indexing. I don't even need bounds checking. I don't see a need to get locked in to the GC for such simple cases.