On Sunday, 26 June 2016 at 21:06:58 UTC, TheDGuy wrote:
Thanks for your answer,
but as i said before, i want to flash each button on it's own
(the game is kinda like 'Simon Says').
I tried to debug a little and what i don't understand is, that i
get two times 'blue' on the console, even though yellow and blue
lit up but yellow stayed at the flash color:
private void letButtonsFlash(){
foreach(Button btn;bArr){
btn.setSensitive(false);
}
for(int i = 0; i < level; i++){
index = i;
Button currentButton = bArr[rndButtonBlink[i]];
//Array holds randomized Buttons
ListG list =
currentButton.getStyleContext().listClasses();
string CSSClassName =
to!string(cast(char*)list.next().data);
currentButton.getStyleContext().addClass(CSSClassName
~ "-flash");
Timeout t = new Timeout(() =>
this.timeout_delay(currentButton),1,false);
}
foreach(Button btn;bArr){
btn.setSensitive(true);
}
}
bool timeout_delay(Button currentButton){
ListG list =
currentButton.getStyleContext().listClasses();
string CSSClassName =
to!string(cast(char*)list.next().data);
writeln(CSSClassName); //try to debug
currentButton.getStyleContext().removeClass(CSSClassName
~ "-flash");
return false;
}
The reason for the problem that buttons are flashing
simultaneously might be, that the Timeout is running in an extra
thread and therefore another Timeout is created by the mainthread
in the for-loop even though the last one hasn't finished yet.
But what i don't understand is why the last button doesn't go
back to the normal CSSClass and that the first button has two
timeouts (according to my console debug text)?
It would be very much appreciated if someone who has GTKD
installed can try my code:
http://pastebin.com/h0Nx1mL6