On Wednesday, 29 June 2016 at 17:00:49 UTC, Guido wrote:
I have all this business generally working in C++. I just wanted to try D for a production level quick project. So, the language is not ready. I'm really sad about this. I had hoped that I could get some useful work done. C++ is painfully slow to write & debug, but what can you do.

As I said, why exchange one set of bad design decisions for another?

On another topic, tuples seem to have a major problem as well.

Tuple!(float, float, float) test;
Tuple!(float, float, float) [] array_data;

test[0] = 1.0;  // works
array_data[i][0] = 1.0; // doesn't work. Compile-time error, probably because the language itself doesn't have a dedicated extension for tuple elements that is distinguished from array dereferencing. This is the logical extension of how to access tuples. I normally use structs in C++, but since pointer arithmetic is really frowned upon in D, I decided to use Tuples. A mistake, I supposed.

So, I've spent a huge amount of time getting ready to write in D. That's all wasted. I'll check back in another 10 years to see if your hobby language is still around. In the mean time, try to think about improving the compiler error messages. I can write code any way the language demands, but it has to make sense and I can't be doing a research project on the language every 10 minutes to figure out the right incantation. I already have that with C++.

Bye

Fun fact: the following does work as expected.

Tuple!(float, float, float) test;
Tuple!(float, float, float) [] array_data = new Tuple!(float, float, float) [3];

test[0] = 1.0;
array_data[2][0] = 1.0;

So... if something does not work, please, have at least the maturity to post the actual code that does not work. Posting code that works and then complaining with your tone doesn't make you look very professional.

But I guess I'm just loosing my time.

Bye.

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