Hi,

I have some experience with c++, and am considering using either D or python for a game.

1. It is going to be online-based, would D be a good choice for writing both the client and server? I haven't seen any online games using D yet.

2. A concern is interfacing with c++. I'll like to use the RakNet networking library, but there aren't any bindings for it. a) Are there instructions available for using Calypso on windows? Couldn't find any, and it looks like a good alternative to writing one by hand. b) How well would SWIG work? I haven't used multiple programming languages in a project before, so have no experience doing this sort of thing.

Reply via email to