On Tuesday, 9 August 2016 at 15:41:08 UTC, Steven Schveighoffer wrote:

Well, you can via properties:

@property int* tabp() { return tab.ptr; }

tabp[elem];

This is nice. The best would be to have it with the same name as original symbol, but I can't imagine how it could be done.

Essentially, tab is a symbol that points at some undetermined number of elements. Since it's undetermined, D doesn't allow safe easy access.

If you did int *tab, then it would think the symbol points at a pointer.

tab.ptr is a shortcut to &tab[0].

You could potentially do int tab, and then use (&tab)[elem].

Or if you know the number of elements, you can just declare them.

If it were me, I'd access it via tab.ptr, because it *is* an unsafe operation and I'd want to highlight that for future readers.

If something defines tab's length, I'd highly recommend wrapping the two:

extern(C) int tabLength(); // mythical mechanism or no?

@property int[] dtab { return tab.ptr[0 .. tabLength]; }

And this is even better. However, I suppose you are right and I should stick to `tab.ptr`.



Reply via email to