On Friday, 17 June 2016 at 02:55:43 UTC, thedeemon wrote:
On Friday, 17 June 2016 at 01:51:41 UTC, Joerg Joergonson wrote:
Hi, so, do you have any idea why when I load an image with png.d it takes a ton of memory?

I've bumped into this previously. It allocates a lot of temporary arrays for decoded chunks of data, and I managed to reduce those allocations a bit, here's the version I used:
http://stuff.thedeemon.com/png.d
(last changed Oct 2014, so may need some tweaks today)



Hey, I also stumbled upon this with imageformats decoding PNG. Image loading makes 10x the garbage it should.
Let's see what this threads unveils...

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