On Friday, 28 October 2016 at 14:12:53 UTC, Mike Parker wrote:
On Friday, 28 October 2016 at 13:19:19 UTC, WhatMeWorry wrote:

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I generally use GLFW event callbacks to populate an event queue with custom event types, then process the queue and handle events elsewhere. That way, the callbacks need no nothing at all about the game code.

[...]

Thanks! I'll study this code. I guess APIs can only give you so much.

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