How difficult is it to build for x86/x64?
Would be nice to be able to use something like
http://www.android-x86.org/
as a test instead of an actual device.
Does one simply have to use the proper ldc2/dmd and link in the
correct libs? or is it more complex?
Also, I'm a bit confused on how to compile the source
examples(working it out and trying to explain the solutions as I
type)
https://wiki.dlang.org/Build_DMD_for_Android
(set $NDK permanently)
I have done(easy, find the file and modify)
rt_init();
android_main(android_app);
rt_term();
Clean up and compile as before:
$NDK/ndk-build clean
NDK_TOOLCHAIN_VERSION=clang $NDK/ndk-build V=1
But no error. Object files for various architectures are created
though, it seems. (rt_ errors do no exist contrary to what is
said in the docs)
But the following seems need updating/explaining. I am using
prebuilt ldc2 for android from some link you provided. -android
doesn't seem to work and I can't find sensor.d (not sure if it is
needed anymore)?
../../../dmd/src/dmd -android -I../..
-ofobj/local/x86/objs/native-activity main.o -c jni/main.d
../../android/sensor.d
I had to change to use ldc2, remove -android, and obviously
change the file names and such(and download the android dir from
github).
$NDK/toolchains/llvm-3.5/prebuilt/linux-x86/bin/clang
-Wl,-soname,libnative-activity.so -shared
--sysroot=$NDK/platforms/android-9/arch-x86
./obj/local/x86/objs/native-activity/main.o
./obj/local/x86/libandroid_native_app_glue.a -lgcc
-gcc-toolchain $NDK/toolchains/x86-4.8/prebuilt/linux-x86
-target i686-none-linux-android -no-canonical-prefixes
-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now
-L$NDK/platforms/android-9/arch-x86/usr/lib -llog -landroid -lEGL
-lGLESv1_CM -llog -lc -lm -fuse-ld=bfd
-L../../../phobos/generated/linux/release/32 -l:libphobos2.a -o
./libs/x86/libnative-activity.so
Seems a lot of the paths are wrong/different than what I have
$NDK/toolchains/llvm-3.5/prebuilt/linux-x86/bin/clang
-Wl,-soname,libhello-jni.so -shared
--sysroot=$NDK/platforms/android-9/arch-x86
./obj/local/x86/objs-debug/hello-jni/main.o
./obj/local/x86/libandroid_native_app_glue.a -lgcc
-gcc-toolchain $NDK/toolchains/x86-4.8/prebuilt/linux-x86
-target i686-none-linux-android -no-canonical-prefixes
-Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now
-L$NDK/platforms/android-9/arch-x86/usr/lib -llog -landroid -lEGL
-lGLESv1_CM -llog -lc -lm -fuse-ld=bfd
-L../../../phobos/generated/linux/release/32 -l:libphobos2.a -o
./libs/x86/libhello-jni.so
I am going to zip of what I have so you can see how the paths are
laid out: http://www.filedropper.com/ldc2android
There seems to be no obj file generated except for debug, that
was probably intentional but the given command line doesn't
represent that if so.
It is a bit confusing for the beginner to come along and try to
get all this to work when there is contradictory information. The
reason being is simple in that a beginner won't know what is used
for what and the docs essentially are give as "plug and play" yet
don't actually work... rather than being descriptive and
explaining exactly what is what(some of it should be obvious but
not all will be to someone that isn't versed in linux and android
development or used to windows which abstracts everything).
What would be nice, at a minim, is a bash script that allows one
to adjust different variables for different situations and then
it can be used to compile. (e.g., set the obj path, ndk path,
ldc2 path, etc)
What really needs to be done, IMO, is to have a simple set of
tools(scripts or whatever) that can be configured easily and
abstracts the complexity. (I've done that for the test script I
made
#!/bin/bash
/mnt/c/dlang/ldc2Android/bin/ldc2 -c $1.d
$NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
-Wl,-z,nocopyreloc --sysroot=$NDK/platforms/android-9/arch-arm
-lgcc -gcc-toolchain
$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
-target armv7-none-linux-androideabi -no-canonical-prefixes
-fuse-ld=bfd -Wl,--fix-cortex-a8 -Wl,--no-undefined
-Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -fPIE -pie -mthumb
-Wl,--export-dynamic -lc -lm $1.o lib/libphobos2-ldc.a
lib/libdruntime-ldc.a -o $1
which does the compiling for me without having to type all that
junk in each time.. pretty simple but does the job, a more
advanced concept could be used to help make it easier on people
)
If you want, and you can accomplish this, if there was an
ldc2/dmd2 for android that runs on windows I could work on
getting it working for windows(as I prefer it rather than linux,
which I have no real experience with). I'm thinking everything
more or less would work similarly(since sdk/ndk exists for
windows). It would just be a matter of translating paths and
such. I could easily write a wrapper to reduce the complexity.
The main problem I seem to be having are path issues(e.g,
$NDK/toolchains/llvm/prebuilt/linux-x86_64/bin/clang
rather than
$NDK/toolchains/llvm-3.5/prebuilt/linux-x86/bin/clang
,etc)
The final error I get is
clang: error: no such file or directory:
'./obj/local/x86/libandroid_native_app_glue.a'
and I can't find this file anywhere.
I assume I was suppose to get this file when I did
$NDK/ndk-build clean
NDK_TOOLCHAIN_VERSION=clang $NDK/ndk-build V=1
You should see the following linker error, as the linker can't
find the rt_init and rt_term functions you just added:
/home/joakim/android-ndk-r10/sources/android/native_app_glue/android_native_app_glue.c:232:
error: undefined reference to 'rt_init'
/home/joakim/android-ndk-r10/sources/android/native_app_glue/android_native_app_glue.c:234:
error: undefined reference to 'rt_term'
clang++: error: linker command failed with exit code 1 (use -v to
see invocation)
make: *** [obj/local/x86/libnative-activity.so] Error 1
but I didn't.
If I execute that command in the android_native_app_glue.c dir I
get
/opt/android-ndk-r13b/sources/android/native_app_glue#
NDK_TOOLCHAIN_VERSION=clang $NDK/ndk-build V=1
Android NDK: Could not find application project directory !
Android NDK: Please define the NDK_PROJECT_PATH variable to point
to it.
/opt/android-ndk-r13b/build/core/build-local.mk:151: *** Android
NDK: Aborting . Stop.
Of course, if I execute it in the project path I get a lot of
stuff but not that file anywhere.
I have dried to put
android_native_app_glue.d
in different places but nothing...
Once that is fixed I assume everything should work... but I'm at
a loss for what to do next. Any ideas?
Basically we have andorid_native_app_glue.c which we modify with
rt_init and rt_term. We have a d file of that which I don't know
what to do with. I see that somewhere in the compiling of the of
the sample file that it is used but I'm unsure of what is what
and how to go about getting android_native_app_glue.a(is it the d
version compiled, something that comes from the ndk, or what?)
(sorry for the mess, was trying stuff as I went along)