On 01/30/2017 12:55 PM, Jack Applegame wrote:
Code:import std.stdio; struct Foo { int val = 0; ~this() { writefln("destruct %s", val); } } void bar(ARGS...)() { ARGS args; args[0].val = 1; writefln("val = %s", args[0].val); } void main() { bar!Foo(); } Excpected output: val = 1 destruct 1 But got: destruct 0 val = 1 It seems that the compiler destructs 'args' immediately after definition, not at the end of the function.
Yup, looks like a (pretty bad) bug to me.