On 01/30/2017 12:55 PM, Jack Applegame wrote:
Code:

import std.stdio;
struct Foo {
    int val = 0;
        ~this() {
        writefln("destruct %s", val);
    }
}

void bar(ARGS...)() {
    ARGS args;
    args[0].val = 1;
    writefln("val = %s", args[0].val);
}

void main() {
    bar!Foo();
}

Excpected output:
val = 1
destruct 1

But got:
destruct 0
val = 1

It seems that the compiler destructs 'args' immediately after
definition, not at the end of the function.

Yup, looks like a (pretty bad) bug to me.

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