On Sunday, 9 April 2017 at 15:04:29 UTC, rikki cattermole wrote:
On 09/04/2017 3:56 PM, Jonathan Marler wrote:
On Sunday, 9 April 2017 at 14:49:14 UTC, rikki cattermole wrote:
Don't think too hard, times have changed since std.socket was written. It certainly isn't designed for high performance hence e.g. libasync.

What an odd response... You don't think I should ask questions about why decisions were made? If I took that approach how would I learn? And if you discourage other people from asking questions by telling them they are "thinking too hard" what kind of effect does that have on the
community?

As for "high performance", my questions have less to do with performance than they do with an API that makes sense and doesn't feel "kludgy".

Oh sorry, I had a brain derp and thought at the end there you had that you thought about it and it didn't make sense. Hence the slightly weirder response.

Ah ok. That response was surprising to me coming from you (based on what I've read from you in the past) but I see it was a misunderstanding.


What I meant is that, for common use cases it works well enough and it does use reasonably sound API even if a bit cludgy.

When asking about classes, one of the big things is the vtable. They are slow (compared to final classes and structs). This is the main reason people want to switch over to structs instead of classes. However if you take a look at the more performance aware libraries like libasync you will see classes used extensively still.

Here is my suggestion, its a little harder to toy with ideas without real code to show for it. All our more existing API's are mostly class based for high performance sockets, timers ext. So, would you like to have a go and explore this area since we are playing it a bit too safe for your liking?

What I've found myself having to do is use the lower level platform specific APIs that use socket_t and sockaddr, but then I get platform dependencies and can't access alot of the library because it requires the higher level Socket and Address objects. I would be willing to explore this area, but before I do work in an area I research what's already been done. Hence why I'm asking the questions about why it was done this way in the first place. For all I know there are very good reasons it was done this way that I just don't know about.

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