import derelict.sdl2.sdl;__gshared SDL_bool function (const(SDL_Point)*, int, const(SDL_Rect)*, SDL_Rect*) SDL_EnclosePoints_;void main() { DerelictSDL2.load();DerelictSDL2.bindFunc(cast(void**)&SDL_EnclosePoints_, "SDL_EnclosePoints");// ... }
Now you'd need to call SDL_EnclosePoints_ instead of SDL_EnclosePoints.