On Sunday, 20 August 2017 at 19:29:55 UTC, Igor wrote:
In 64 bit builds it works with both LDC and DMD but in 32 bit
LDC version crashes and DMD release version crashes. Using LDC
debug build I managed to find that it crashes after executing
ret instruction from bindGLFunc in glloader. If someone wants
to try it you can do it with this project:
https://github.com/igor84/dngin. I was testing this from Visual
Studio but dub 32 bit LDC build also crashed.
Am I doing something wrong or is this some known DerelictGL3 or
compiler issue?
This is a known issue [1] that I'm currently trying to resolve. I
hadn't yet tested it using free functions (the bug report uses
context types), so this new information helps.
[1] https://github.com/DerelictOrg/DerelictGL3/issues/56