On Saturday, 2 September 2017 at 02:37:08 UTC, Mike Parker wrote:
On Saturday, 2 September 2017 at 01:19:52 UTC, EntangledQuanta wrote:

The whole point is so that there is no wasted space, so if it requires that then it's not a waste of space but a bug.

Audio that is in24 is 3 bytes per sample, not 4. Every 3 bytes are a sample, not every 3 out of 4.

Basically a byte[] cast to a int24 array should be 1/3 the size and every 3 bytes are the same as an int24.

Thanks for pointing this out if it is necessary.

It's not a bug, but a feature. Data structure alignment is important for efficient reads, so several languages (D, C, C++, Ada, and more) will automatically pad structs so that they can maintain specific byte alignments. On a 32-bit system, 4-byte boundaries are the default. So a struct with 3 ubytes is going to be padded with an extra byte at the end. Telling the compiler to align on a 1-byte boundary (essentially disabling alignment) will save you space, but will will generally cost you cycles in accessing the data.

You fail to read correctly. A bug in his code. If he is treating in24's as int32's and simply ignoring the upper byte then it is not a true int24 and all the work he did would be pointless. I can do that by simply reading an int32 and masking the high bit.


Reply via email to