On Saturday, 2 September 2017 at 02:37:08 UTC, Mike Parker wrote:
On Saturday, 2 September 2017 at 01:19:52 UTC, EntangledQuanta
wrote:
The whole point is so that there is no wasted space, so if it
requires that then it's not a waste of space but a bug.
Audio that is in24 is 3 bytes per sample, not 4. Every 3 bytes
are a sample, not every 3 out of 4.
Basically a byte[] cast to a int24 array should be 1/3 the
size and every 3 bytes are the same as an int24.
Thanks for pointing this out if it is necessary.
It's not a bug, but a feature. Data structure alignment is
important for efficient reads, so several languages (D, C, C++,
Ada, and more) will automatically pad structs so that they can
maintain specific byte alignments. On a 32-bit system, 4-byte
boundaries are the default. So a struct with 3 ubytes is going
to be padded with an extra byte at the end. Telling the
compiler to align on a 1-byte boundary (essentially disabling
alignment) will save you space, but will will generally cost
you cycles in accessing the data.
You fail to read correctly. A bug in his code. If he is treating
in24's as int32's and simply ignoring the upper byte then it is
not a true int24 and all the work he did would be pointless. I
can do that by simply reading an int32 and masking the high bit.