The distance function is implementation dependend and can only be
computed between two objects of the same class (in this example
the class is Item).
My goal is to write a module for a k-medoids clustering
algorithm. The class MedoidClassification shall be able to
partition a list of objects from the same class, which implement
the Medoid interface.
My current approach is this (which does not work):
interface Medoid {
float distance( Medoid other );
uint id() const @property;
}
class Item : Medoid {
float distance( Item m ) {...}
uint id() const @property {...}
}
class MedoidClassification {
this( Medoid[] list ) {...}
Medoid[][] getClusters() {...}
}
void main() {
Item[10] items;
auto mc = MedoidClassification( items );
}
What would be a good way to implement this?