Maybe I'm missing something, but whenever I attempt to call
glBegin() with anything my program immediately encounters an
access violation.
I've got a very simple setup, with this being my main:
import base.application;
import derelict.opengl3.gl3;
import derelict.glfw3.glfw3;
int main(string[] args) {
DerelictGL3.load();
version (Windows) {
DerelictGLFW3.load(".\\dll\\glfw3.dll");
} else {
DerelictGLFW3.load();
}
return Application(args).run();
}
And I'm remembering to reload after creating the GL context in
the window class:
public this(int width,int height,string title) {
if (glfwInit()) {
// Hint configuration.
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,3);
glfwWindowHint(GLFW_RESIZABLE,false);
glfwWindowHint(GLFW_OPENGL_PROFILE,GLFW_OPENGL_CORE_PROFILE);
this.nextTick = Time.getTicks();
this.handle = glfwCreateWindow(
this.width = width,
this.height = height,
toStringz(this.title = title),
null,
null
);
if (this.handle is null) {
// Failure.
Debug.log("GLFW Error: Failed to create window handle
instance.");
glfwTerminate();
} else {
import derelict.opengl3.gl3 : DerelictGL3;
// Set positon.
glfwSetWindowPos(this.handle,100,100);
glfwMakeContextCurrent(this.handle);
DerelictGL3.reload();
}
} else {
Debug.log("GLFW Error: Failed to intialize.");
}
}
Is this a DerelictGL3 bug? Am I missing something else that I
should be initializing? Other things like glClear() seem to be
working fine.