On 4/10/18 5:52 PM, Michael Coulombe wrote:
I had a bug in my code that was messing me up for a while, and it boiled
down to an identity check between two Object references with unrelated
static types, like below:
class A {}
class B {}
void main() {
A a = new A;
B b = new B;
if (a is b) {} // compiles
}
I was surprised that the type system failed me here. It's true that A
and B could be upcast to Object and then comparisons would make sense
type-wise, but the comparison should never pass (and the compiler should
know it won't since they are in separate inheritance subtrees) unless
the programmer is intentionally breaking the type system.
Is there reasoning for this? If not, should it be a warning or error, as
it is for example when comparing two pointers to structs of different
types?
Probably the reason is laziness. Sure it could be outlawed.
But `is` has a special connotation of "identity", meaning it's EXACTLY
the same. Let's look at what does compile:
https://run.dlang.io/is/KHcHCc
So there is at least some type checking for `is`, when it comes to
pointers. There's definitely a precedent for this.
The question is, should it just fold to "false", or should it fail to
compile? If we change it to an error, there may be some unintentional
code breakage out there.
-Steve