On Wednesday, 6 June 2018 at 23:43:34 UTC, Rene Zwanenburg wrote:
On Wednesday, 6 June 2018 at 23:26:23 UTC, Entity325 wrote:
I can't imagine things like "glEnable/DisableClientState" are deprecated.

They are. All the missing symbols are indeed deprecated.

Oh, I see where my confusion came from. I was getting glEnableClientState confused with glVertexAttribArray, and assumed glShadeModel was relevant to shaders, and not just to the built-in lighting model used.

...It's been a while since I touched this code.

attempting to load the deprecated functions according to the documentation page did a whole lot of nothing

Could you post the exact code you used? I'm not using the old functions, but that should work.
The actual source file all those calls are made in weighs in at over 1000 lines, and is mostly not related to the problem I'm having here.

Anyway.

I added the line, "mixin glContext!(GLVersion.gl33);" after the import statement. I didn't do anything with the context because I assumed SDL2 handled that, and creating my own would likely break the code.

I'll work a bit with the testing project I put together (which is a little easier to experiment on than a 1000+ line fully featured display module created by a madman) and report back on my results.

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