On Sunday, 10 June 2018 at 01:35:40 UTC, cc wrote:
On Saturday, 9 June 2018 at 14:11:13 UTC, evilrat wrote:
However steam devs decided to shield actual pointer and return
pointer sized integer when C API is used(or they just screw
up?). Anyway, the pointers for subsystems returned by context
calls on C++ API and mirrored C API calls are different, but
they also have some mechanism for filtering this stuff, that
way both integer handle and pointer calls the same underlying
implementation, but C API call again is shielded so setting up
CallResult and CCallback are ignored.
So my solution was just to make simple wrapper around C++
context calls and pass that real pointer to D side.
I see, thank you for checking it out. Is it only the functions
that return the interface pointers e.g. ISteamUserStats that
need to be wrapped to use the class-based versions instead of
the steam_api_flat versions? Or does the entire callback
system need to be handled through the wrapper?
Only subsystems getters like SteamUser() or SteamInventory()
requires wrapping.
I really can't understand why they ever choose to silently ignore
registering callbacks received with C API systems handles...