16.10.2018 17:47, cosinus пишет:
On Tuesday, 16 October 2018 at 14:42:32 UTC, cosinus wrote:
Is there a way to use std.regex at compile-time?

I would like to `mixin()` the result of this function:

```D
string generateVertexStruct()
{
     auto reVertex = ctRegex!(`in\s+(?P<type>\w+)\s+(?P<name>\w+)\s*;`);
     const vertexStruct = format!q{
         struct Vertex {
             %s
         }
         }(matchAll(vertexShader, reVertex).map!(res => format!q{
             %1$s %2$s;
         }(res["type"], res["name"])).fold!((a, b) => a ~ "\n" ~ b)
     );
     return vertexStruct;
}

```
offtopic but look at https://github.com/d-gamedev-team/gfm/blob/master/opengl/gfm/opengl/vertex.d#L42

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