On Sunday, 18 November 2018 at 18:17:54 UTC, Stanislav Blinov wrote:
// implement separate methods for mutable/const/immutable

Thanks. I should have tried that, but I assumed it wouldn't work since you can't overload on return-type only. However, the const / non-const makes it allowed.

Or like this:

// implement all three in one method, using the `this template` feature

That's new to me, interesting.

Define different overloads for Q and const Q. Or this:

Q log2(Q)(inout Q num) if (is(Q : q16) || is(Q : q32)) { /* ... */ }

Being able to jam mutable/const/immutable implementation in one function like that should tell you that you shouldn't mutate the argument. Then, the necessity to Unqual will go away on it's own ;)

Different overloads sounds like a lot of boilerplate.
inout still results in "cannot modify `inout` expression `input`"
My goal is to be able to write straightforward and correct signatures for fixed point functions that receive mutable copies of whatever they are fed. This isn't even limited to my custom types:

```
T f0(T)(T x, T y) {return x += y;}
int  f1(int  x, int  y) {return x += y;}
long f1(long x, long y) {return x += y;}

void main()
{
    import std.stdio;
writeln(f0(const(int)(3), const(long)(4))); // can't modify const
    writeln(f1(const(int)(3), const(long)(4))); // fine
}
```
The explicit overloads of f1 work fine, but the generic f0 does not. I could just use the f1 strategy of explicitly making overloads, but then adding a q64 or q128 type would mean having to double the existing boilerplate everywhere. I would like to have a `isFixedPoint` template and generic functions that take any isFixedPoint!Q, but it seems I have to manually enforce "don't forget to unqual Q first!".

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