On Friday, 6 September 2019 at 09:28:57 UTC, Andrew Edwards wrote:
This is my thought on how to accomplish op overloading:
struct Test
{
float a, b, c, d;
float opIndex(size_t i)
in(i >= 0 && i <= 3)
{
final switch(i)
{
case 0: return a;
case 1: return b;
case 2: return c;
case 3: return b;
}
}
void opIndexAssign(float val, size_t i)
in(i >= 0 && i <= 3)
{
final switch(i)
{
case 0: a = val; break;
case 1: b = val; break;
case 2: c = val; break;
case 3: d = val; break;
}
}
}
Please advise if I've gone off the beaten path. It seems
overkill for the two lines of code C++ requires so any
suggestion is greatly appreciated.
You can use `static foreach` to eliminate the repetition in the
switch statements. For example:
float opIndex(size_t i)
in (i < typeof(this).tupleof.length)
{
final switch (i) {
static foreach (fid, field; typeof(this).tupleof) {
case fid: return field;
}
}
}