On Tuesday, 10 December 2019 at 14:33:41 UTC, Marcone wrote:
On Tuesday, 10 December 2019 at 09:48:11 UTC, ShadoLight wrote:
On Tuesday, 10 December 2019 at 07:23:00 UTC, rumbu wrote:
[...]

To add to Rumbo's comment: to compile a *.rc to *.res file you will need a resource compiler.

[...]

Hi, I compile resource using windres.exe of MinGW, Can you send me the versionfile code mode to Dlang? Thank you.

I'm not a 100% sure what you mean, but note there isn't a specific version "file format" (or something) that specifically applies for "dlang apps only" - the format of a *.res applies to all executables runnable on a specific platform (eg. EXEs, DLLs, etc on Windows in this case).

You can use the same resource compiler to compile a *.rc to a *.res file and link this with *.objs files produced in any native language (C/C++/D/Pascal/etc) to create your EXE/DLL.

Here, for example, is a kind of minimalist *.rc file from an old x86 app I did ages ago (edited to hide real names, etc):

////////////////////////////////////////////////////////
101 ICON DISCARDABLE ".\\Resources\\someicon.ico"

205 BITMAP DISCARDABLE ".\\Resources\\somebitmap.bmp"

STRINGTABLE DISCARDABLE
BEGIN
        3001 "This string was loaded from the resource!"
END

/////////////////////////////////////////////////////////////////////////////
//
// Version
//
VS_VERSION_INFO VERSIONINFO
 FILEVERSION 2,0,1,2
 PRODUCTVERSION 2,0,0,1
 FILEFLAGSMASK 0x3fL
 #ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "040904b0"
        BEGIN
            VALUE "Comments", "\0"
            VALUE "CompanyName", "My Super Co\0"
            VALUE "FileDescription", "Blah blah\0"
            VALUE "FileVersion", "2, 0, 1, 2\0"
            VALUE "InternalName", "MyApp\0"
            VALUE "LegalCopyright", "Copyright (C) 2011\0"
            VALUE "LegalTrademarks", "\0"
            VALUE "OriginalFilename", "MyApp.exe\0"
            VALUE "PrivateBuild", "\0"
            VALUE "ProductName", "Blah blah\0"
            VALUE "ProductVersion", "2, 0, 0, 1\0"
            VALUE "SpecialBuild", "\0"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x409, 1200
    END
END
////////////////////////////////////////////////////////

You can create the *.rc file by hand, but it is probably easier just to use a freely available Resource editor. The above *.rc file, IIRC, was created with XN Resource editor [1], but this was long ago and nowadays I just typically use the one that is bundled as part of Visual Studio.

Linking to a *.res file such as the one above will include the resources directly in your EXE, and you then load the resources during runtime using the listed "resource identifiers" (for example 3001 for the string).

Regarding the version info - it will be automatically displayed when you right-click the EXE (or DLL!) and select Properties. But this is a feature of Windoxs, not your app. To display the version info in your app (for example to display "My App v1.0.0.2" instead of just "My App" in the Title-bar) you need to do a little bit more work - you need to call the Windows API GetFileVersionInfo function [2] to extract the version info. Look at this [3] page for an example - it is in C but should be easy to adapt.

[1] https://stefansundin.github.io/xn_resource_editor/
[2] https://docs.microsoft.com/en-us/windows/win32/api/winver/nf-winver-getfileversioninfoa?redirectedfrom=MSDN [3] https://stackoverflow.com/questions/940707/how-do-i-programmatically-get-the-version-of-a-dll-or-exe-file

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