I've been learning D for a few weeks now.

I'm an experienced programmer in other languages (esp. Python, but also Rust and C++).

Here're some *early* impressions and notes.

D Tour

I found the D Tour, esp. "D's Basics" to be very helpful. Each part is short and in most cases understandable. Being able to run and edit the code is a real help for learning.

D Playground

The D playground https://run.dlang.io/ is very useful for trying out snippets and generally learning, so I use it a lot. (I still haven't worked out how to save a URL to my code though.)

Library Reference Documentation

The Library Reference documentation seems to be a mixed bag. Often I've found a good overview at the start, but then few or no examples in the docs for classes and methods (see e.g., https://dlang.org/phobos/std_zip.html#.ZipArchive).

I don't find the presentation of the member properties and methods very easy to read, but the worst aspect is the lack of examples.

Standard Library

The library itself "feels" a bit incomplete, which is surprising given how long D's been around. To give just two examples:

The lack of set and B-tree types is disappointing (esp. considering that the much younger Rust has them). I'm using rbtree for sets but that imposes a requirement that my items support < (rather than the == or hash I'd expect for a set).

The fact that the return value of std.file.getAttributes() means completely different things on POSIX and Windows. That's fair enough, but there ought to be a platform-neutral equivalent for those writing cross-platform applications that returned, say, a struct or tuple with the common subset of attributes normalised. (And if there is such a function, why isn't it cross-referenced.) There seems to be a curious mixture of functions which are POSIX- or Windows-specific and those which are platform neutral.

The D Language

The D language seems to be a "kitchen sink" (i.e., has everything) like C++, Rust, (and nowadays, Python). This makes it big and a *lot* to learn. However, I managed to create a little library that used template types (with some help from this forum), and I _understand_ the templates. This is a huge improvement over C++ or Rust. And to my surprise, so far my D programs have about the same line counts as the Python versions.

Also, I've found building much easier than C++. However, dub doesn't seem to be competitive with Rust's cargo. Getting fast statically built (no dependency) executables is really nice.

GUI Programming

I've tried a number of D GUI libraries, and all bar one have been problematic.

To my surprise GtkD was easy to install on both Linux and Windows and getting "hello world" to build and run was fairly easy. The documentation doesn't seem that easy to use, but I'll start with Ron Tarrant's https://gtkdcoding.com/ and see how I get on from there.

D Books

I find Ali Çehreli's book (http://ddili.org/ders/d.en/index.html) more suited to complete beginners, but I am skim reading it and finding it useful here and there.

The main books I'm reading are Mike Parker's Learning D and Adam Ruppe's D Cookbook, both of which I think are pretty good. (However, I hope both will produce more up-to-date and improved second editions with a better publisher.)

Learn D Forum

People on this forum have always provided polite and helpful answers. This is a very important intangible benefit of the language.

Conclusion

My hope was that D would offer a sweet spot between Python's ease and speed of development and Rust's performance. And so far this looks like being the case.

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