On 2/12/20 5:47 PM, Paul Backus wrote:
On Wednesday, 12 February 2020 at 20:58:49 UTC, Marcel wrote:
2- How is the builtin associative array implemented? I think I read
somewhere it's implemented like C++'s std::unordered_map but with BSTs
instead of DLists for handling collisions: is this correct?
It's an open-addressed hash table. If you want to see all the details,
the source is here:
https://github.com/dlang/druntime/blob/v2.090.1/src/rt/aaA.d
For some background, collisions used to be handled via a BST, which
required all AA keys to provide opCmp in addition to opEquals and toHash.
It was changed some time ago (maybe like 8 years ago? Can't remember) to
be open addressed hash, thus removing the requirement for opCmp.
This is probably why you read something about the old implementation
using BST.
-Steve