On 2008-11-25 17:31:02 -0500, Robert Fraser <[EMAIL PROTECTED]> said:

Static type inference + OO = disaster.

Say a module consists of this:
class A { void add(int    o); }
class B { void add(string o); }
f(x, y) { x.add(y); }

What are the types of x and y in f? The only correct answer is that there are two versions of f:
void f(A x, int    y) { x.add(y); }
void f(B x, string y) { x.add(y); }

This may not have been intended by the programmer (if there are 30 classes with an "add" method, many which are totally unrelated, it's very likely the programmer didn't intend to create overloads for every single one). If the programmer did intend a sort of "compile-time duck typing", this will propogate to every caller of f.

The big problem, however is efficiency. Every method name is bound to many possible classes, each of which must be considered. These possibilities explode up the type graph, a Cartesian product of all possible arguments being created at each function declaration. This means that literally thousands of versions of a function might need to be created for any non-trivial function (some of this can be turned into branches or broken down into multiple functions). It's simply not a scalable solution.

Hum, isn't static type inference is already possible in D using templates? And yes, templates can lead to code bloat.

I think that with static type inference we would have a good starting ground to obsolete template functions. Take this function (invented syntax):

        void f(auto x, auto y) { x.add(y); }

which would be the same as this template (current D syntax):

        void f(X, Y)(X x, Y y) { x.add(y); }

Surprisingly, it's the same number of character. The first is easier to read and understand though.

Obviously, that's a function you couldn't export for the same reasons you can't export templates.


The last problem: every class must be known at the time of compiling one module, which is a killer for complete TI in D, anyways.

The way it works in D is that a template is converted to code when compiling the module that use and instanciate it. All types used need to be accessible when compiling the module that uses and instanciate the template. It's mostly the same with C++, and it seems to scale well enough.


--
Michel Fortin
[EMAIL PROTECTED]
http://michelf.com/

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