I'm having issues where it appears that the D2 druntime GC ignores roots located in thread-local storage when determining what objects are alive. This leads to spurious deletion of objects in certain cases. This is clearly a GC issue, since disabling the GC solves it, but I can't figure out how to reproduce it in a canonical way. Has anyone else run into anything like this?
- Hard-to-reproduce GC bug dsimcha
- Re: Hard-to-reproduce GC bug Sean Kelly
- Re: Hard-to-reproduce GC bug dsimcha
- Re: Hard-to-reproduce GC bug Steven Schveighoffer
- Re: Hard-to-reproduce GC bug dsimcha
- Re: Hard-to-reproduce GC bug Walter Bright
- Re: Hard-to-reproduce GC bug Walter Bright
- Re: Hard-to-reproduce GC bu... Leandro Lucarella
- Re: Hard-to-reproduce G... Sean Kelly
- Re: Hard-to-reproduce G... Walter Bright
- Re: Hard-to-reproduce G... Sean Kelly