Leonardo suggested that some functions in std.random should not require their user to be bothered with creating a random object, i.e.:

auto r = Random(unpredictableSeed);
auto n = uniform(r, 0, 100);

Instead the library should simply support:

auto n = uniform(0, 100);

and do this by presumably using a global RNG under the hood. So I wanted to ask all y'all:

1. Are you cool with making the rng the last parameter and give it a default value?

2. The global random generator will be allocated per thread. Are you cool with this too?

3. How should the global rng be initialized? To always generate the same sequence, or not?

4. While we're at it, should uniform(a, b) generate by default something in [a, b] or [a, b)? Someone once explained to me that generating [a, b] for floating point numbers is the source of all evils and that Hitler, Stalin and Kim Il Sung (should he still be alive) must be using that kind of generator. Conversely, generating [a, b) is guaranteed to bring in the long term everlasting peace to Earth. My problem however is that in the integer realm I always want to generate [a, b]. Furthermore, I wouldn't be happy if the shape of the interval was different for integers and floating point numbers. How to break this conundrum? Don't forget that we're only worrying about defaults, explicit generation is always possible with self-explanatory code:

auto rng = Random(unpredictableSeed);
auto a = 0.0, b = 1.0;
auto x1 = uniform!("[]")(rng, a, b);
auto x2 = uniform!("[)")(rng, a, b);
auto x3 = uniform!("(]")(rng, a, b);
auto x4 = uniform!("()")(rng, a, b);


Thanks,

Andrei

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