Daniel Keep wrote:
Slightly off-topic, but I just found this and thought it might be of
interest.

http://mjolnirstudios.com/IanBullard/files/79ffbca75a75720f066d491e9ea935a0-10.php

For reference, here is the ASM source for the mentioned Flipcode random
number generator:

pshufw mm1, mm0, 0x1E
paddd mm0, mm1

Finally, here's a link to the DieHard test on Wikipedia:

http://en.wikipedia.org/wiki/Diehard_tests


 -- Daniel

Yeah. It's worth knowing that reason that linear congruential RNGs have historically been used so much is because _they are the easiest to analyze mathematically_, NOT because they are good in either speed or randomness. Since the early days, the techniques for evaluating RNGs have improved dramatically (and the DieHard test suite incorporates much of the analysis), so their original selling point is gone.
There is NO REASON to use a linear congruential RNG as the default any more.

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