Hi there! I'm quite new at D and I'm still just playing with it, but there is a thing that I find currently missing. Sometimes, I'd like to be able to return a struct by reference and not by value. For example, in the following example:
struct Position { float x; float y; } class Object { private Position m_position; public Position position() { return m_position; } } I'd like to be able to write things like this: myObject.position.x = 43 to actually change the position of the object. But right now, since "position" is a struct, it is returned by value and not by reference, and then the previous instruction won't change the position of the object, but it will work on a copy of the position field. Here is the solutions that I can see to this problem: - Returning a pointer to the position: "public Position *position() { ... }", but I'd like to keep my code as free from pointers as possible. - Make "Position" a class and not a struct. That could be a solution, but then, when I'll do things like "Position pos = object.position; pos.x = 43;", it will effectively change the position of the object, which I wouldn't like with this syntax. Actually, I'd like to be able to do a thing like this: public ref Position position() { return m_position; } which would be the equivalent form to passing structs by reference in a parameter. Is there a way to do this in D? Regards, Simon