Don wrote:
(Likewise, it'd be nice if char [] s=""; were legal in D2. Since a mutable "" string has nothing that can be changed anyway, "" can be treated in the same way that 'null' is).


There was a huge discussion about null strings a few years ago. (Probably it was before Andrei, and possibly before your time.)

IIRC, most of the discussion was about detecting the "nullness" of a string, and what we should define the Null string to be, there were a few good thoughts around the subject in general.

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