On Monday, December 31, 2012 15:05:00 Kiith-Sa wrote: > I think you're overthinking this way too much. > > I'm writing a game engine, where latency is much more important > than in your case. Even 10ms would translate to visible jitter. > GC's not an issue, and disabling it permanently is very > counterproductive _unless_ you've exhausted all other options > (which you're unlikely to, as you can do everything you can do in > C++). All you have to do is care about how you allocate and, if > GC seems to be an issue, profile to see _where_ the GC is being > called most and optimize those allocations. > > Basic rules: [snip]
If you've got this much figured out with reasonably clear guidelines, you should consider writing a blog post or article about it. - Jonathan M Davis