On Thursday, 14 March 2013 at 11:04:59 UTC, Artur Skawina wrote:
On 03/14/13 10:26, Don wrote:
On Saturday, 9 March 2013 at 03:50:29 UTC, Walter Bright wrote:
On 3/8/2013 5:19 PM, Brad Anderson wrote:
On Saturday, 9 March 2013 at 00:48:59 UTC,
DypthroposTheImposter wrote:
Are they full of it? Has it caused the problems they
mention
in
D?
Well, the two guys with an alternative proposal
(concepts-lite) seem to hate
static if (along with a third guy).
There seems to be a lot of strawman arguments in this paper.
Many of the criticisms in the paper are addressed by our
positive experience with static if in D.
I think the hard-to-analyze argument is a good one.
I've created an enhancement for some analysis we could do
without too much work:
http://d.puremagic.com/issues/show_bug.cgi?id=9715
(I think my bug report shows a bigger problem with static if,
than is reported in the paper; the problems arise only when
you have two static ifs in the same scope).
The gain from such checks would be minimal. Eg "return
x.toray;".
artur
I've already found plenty of such bugs in phobos, and wouldn't be
surprised if this was one of its bigger sources of bugs.
Sure, phobos is template and static "super heavy", given it is
more or less the D-STL, but still.
If the compiler can statically determine that a template branch
simply *can't* compile, then the code should be turned down.
Having to instantiate a template just to check to make sure it is
semantically correct is a huge pain.