Hey guys. Just wanted to let anyone interested know that I got libnoise ported into a (barely) workable state. I actually did this last year, but got held up with other things and never got around to actually getting it working. So now I have! I've added a couple of things to it as well, the biggest one being a simplex noise generator.

It's still in a very rough state but it is usable. If anyone wants to take a look or grab it it's on my github: https://github.com/kniteli/libnoise-d

Building is currently a pain so I'd recommend just importing the sources directly. I'm going to get the library sorted out as I go along, as I'm playing around with coherent noise terrain generation.

Oh yeah, one last thing, here's some cool formations generated with the simplex generator in a voxel engine: http://imgur.com/bhwWnny

Can you believe that used to be a cube?

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