On Mon, 25 May 2009 23:37:30 +0400, Ary Borenszweig <a...@esperanto.org.ar> wrote:
> Hi! > > I'm in need of heavy (long, complicated, interesting, whatever) > templates and/or compile-time functions to help me debug the > compile-time debugger I'm writing. Can you paste/attach some here, or > give me links? > > Thanks, > Ary Take a look at ctrace by h3: http://h3.team0xf.com/ctrace/ A quote from the webpage: > Total rendering/compilation time: 26148 seconds (on my 1.7GHz laptop) > > alias Tuple!( > Sphere!(Vec3!(-4.f, 1.5f, -8.f), 3.2f, Vec3!(1.f, .3f, > .1f)), > Sphere!(Vec3!(2.5f, 1.5f, -5.0f), 1.2f, Vec3!(.2f, 1.f, > .4f)), > Sphere!(Vec3!( .7f, -1.5f, -4.2f), 1.5f, Vec3!(.2f, .4f, > 1.f)), > Plane! (Vec3!( 0.f, 1.f, 0.f), 4.f, Vec3!(.5f, .5f, .5f)) > ) scene; > > alias Tuple!( > PointLight!(Vec3!(8.f, 8.f, 10.f), scale!(Vec3!(0.7f, 0.7f, > 0.6f), 30.f)), > PointLight!(Vec3!(-2.f, 2.5f, 0.f), scale!(Vec3!(.6f, .4f, > .1f), 8.f)) > ) lights; > > > > Note: ctrace was developed when D didn't have Compile Time Function Evaluation > and uses only the functional sub-language of template metaprogramming. Using > CTFE, > ctrace could be made hundreds of times faster and look like normal runtime > code. > But then it wouldn't be fun anymore. > Enjoy :)