On Monday, 20 May 2013 at 19:15:34 UTC, Dmitry Olshansky wrote:
20-May-2013 22:14, Idan Arye пишет:
1) It doesn't matter if the object is not ready, because when you want to actually access the object, you need to use `instance()` which has
synchronization.

Then where you see hasInstance to fit the bill?

`hasInstance()` tells you if an instance is already initialized, without returning it and without risking in initializing it if it isn't already initialized.

2) It does not matter if we get half a reference due to non-atomic read/write, because we only care if it's null or not. If the half reference we got is not null, that means the whole reference is not null
and we have the correct answer.

Or you may never get the reference updated until the cache got flushed. It's generally not defined when you will see the update until then (or some such hardware event). The word is *eventually*.

When you call `instance()` to fetch the reference(opposed to `hasInstance()`, which only tells you if it's null), the thread will enter the synchronization block inside `instance()` which will make sure the cache is refreshed before it begins.

If the half reference we got is null -
well, maybe the other half is not null, but the reference is only now being made not-null, so no harm is done it treating it as null for now(if we actually try to initialize it we will enter synchronization).

So it doesn't matter if hasInstance is fulfilling it's questionable contract properly only sometimes.

If `hasInstance()` returns `true`, you can assume that there is an instance for you to access, because even if the instance is not ready yet, some other thread has entered the synchronization block and the user can't get the instance until that thread finishes the instantiation - so from the thread's point of view, whenever it'll call `instance()` it'll get a ready instance that was not created beacause of it.

If `hasInstance()` returns `false` then it's not a guarantee that the singleton has not been instantiated, but even if `hasInstance()` was synchronized you wouldn't get that guarantee, because it is always possible that the singleton is instantiated after the synchronization in `hasInstance()` but before you get to act upon it's result.

The only way to get a `false` with that guarantee is to make the synchronization from outside `hasInstance()`. So, not using synchronization inside it does not break any contract an internally synchronized `hasInstance()` could promise.

3) Since we don't try to access the object itself, we don't care that our local cache doesn't have it yet. Again - once we reach for the
object itself, we will enter synchronization.

The big question is how you imagine somebody would want to use this

The false case may stay this way for unknown amount of time for instance even after the initialization happened (on some architectures). At the very least make that read atomicLoad that will make the operation properly tied to the current view of memory.

`atomicLoad` requires a `shared` reference. Using it will force me to turn the singleton into a shared singleton. Maybe I should add a shared version(I'll return to that at the end of this response), but I still want to keep the __gshared version.

Even if we assume it's atomic then the other big question is what is the use case.
I argue that hasInstance only welcomes poor designs like:

while(!hasInstance()){
        //busy wait  for somebody else to init it?
}
inst = instance();

or:
if(hasInstance()){
        //should be initialized then the call won't construct it
        ... //dunno what advantage it gets
}
else{
        //might or might not initialize/block on call to instance()
        ...//again dunno
}


I'd say:

If you need to poke under it to avoid initialization then you shouldn't be using lazy-init singleton in the first place.

If you need synchronization and coordination based on what the reference happens to be right now then there are tools far better fit for the job - mutexes, semaphore, condition vars etc.

First and foremost - this is library library code, so it should expose as much interface as possible without exposing or breaking the implementation.

Personally, I think `hasInstance()` would be mainly used in the second use case you suggested. It would be useful if you have a long running loop(for example - a game loop) that needs to interact with the singleton instance if it exists, but can't or shouldn't instantiate it.

As for the first use case, you are right - it is a bad design to busy-wait for a singleton to be instantiated somewhere else. I should probably add another method that waits for the instance using a condition.

The last but not least is the fact that LowLock returns TLS reference to a (__g)shared instance make me worry about how the users code now is full of hidden race conditions anyway. This applies to the pattern as presented not only your implementation of it. So the singleton itself would need some synchronization... and for that it really should be marked shared. The alternative is to have a per-thread singleton without any locking.

There is also a thread local version called `ThreadLocalSingleton`. If I made a shared version, would that solve those possible hidden race conditions? Is there a point in using the TLS Low Lock method for shared singletons?

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