On Monday, 27 May 2013 at 01:36:58 UTC, Jonathan M Davis wrote:
On Monday, May 27, 2013 11:21:08 Manu wrote:
I have certainly been confused by the term 'tuple' used in D countless
times.
It seems to exist in a variety of different contexts, and every time I think I understood it, I realise I'm probably wrong some time later. There seems to be poor/no documentation comparing/distinguishing various D tuples, also, there seems to be no real explicit syntax, which makes it
hard to recognise.
I can kinda handle a Tuple template, and then there are these type tuples, and then expression tuples? What is the relationship between these? Are
they compatible? How do I distinguish them?

You basically just have to worry about Tuple and TypeTuple. Tuple is of course very easy to understand. TypeTuple is then just an alias for the built-in tuples, which can hold basically anything. They're what template parameter lists, function parameter lists, template argument lists, and function argument lists are made of. And you can use them handily in other places (such as foreach) by using TypeTuple explicitly. I believe that an expression tuple is simply a TypeTuple which holds only expressions. In practice, I think that the differences are fairly simple, but they take quite a bit to wrap your head around - primarily due to the terminology used rather than the actual concept.

Someone that understand what they're talking about should take some time to
write a comprehensive article on the matter :)

I guess that I'll have to look at doing that after I finish the article that
I'm writing on ranges (that I really need to finish...).

Some of the things I have read seem to presume that I already know what it's talking about, and as a result, lead to dismissing or misunderstanding
the article.

I generally know what's going on with D, but there were talks at dconf that taught be stuff about D that I'd either forgotten or never known (like some of what was going on with moves in Ali's talk). D is nowhere near as bad C++ with regards to how complicated it is, but it's still quite complicated.

I think the practical take-away from my experience is that it ends up as one of those 'too hard' concepts, that I develop a tendency to actively
avoid dealing with because it's confused me a number of times.
I typically just start typing stuff and hope it works. And if it doesn't I fiddle with it until it eventually does (or I give up), and I never
*really* understand why.
I'll bet I'm not the only one...

It's well worth understanding TypeTuple well enough to use it with foreach, as it's a great way to generate unit tests, particularly when you're dealing with templated functions. Phobos does that quite a lot, particularly with strings.
Take splitLines unit test for example

foreach (S; TypeTuple!(char[], wchar[], dchar[], string, wstring,
dstring))
    {
        auto s =
to!S("\rpeter\n\rpaul\r\njerry\u2028ice\u2029cream\n\nsunday\n");

        auto lines = splitLines(s);
        assert(lines.length == 9);
        assert(lines[0] == "");
        assert(lines[1] == "peter");
        assert(lines[2] == "");
        assert(lines[3] == "paul");
        assert(lines[4] == "jerry");
        assert(lines[5] == "ice");
        assert(lines[6] == "cream");
        assert(lines[7] == "");
        assert(lines[8] == "sunday");

        lines = splitLines(s, KeepTerminator.yes);
        assert(lines.length == 9);
        assert(lines[0] == "\r");
        assert(lines[1] == "peter\n");
        assert(lines[2] == "\r");
        assert(lines[3] == "paul\r\n");
        assert(lines[4] == "jerry\u2028");
        assert(lines[5] == "ice\u2029");
        assert(lines[6] == "cream\n");
        assert(lines[7] == "\n");
        assert(lines[8] == "sunday\n");

        s.popBack(); // Lop-off trailing \n
        lines = splitLines(s);
        assert(lines.length == 9);
        assert(lines[8] == "sunday");

        lines = splitLines(s, KeepTerminator.yes);
        assert(lines.length == 9);
        assert(lines[8] == "sunday");
    }

You get to unit test with 6 different types while only writing the code once.
That can be _extremely_ useful.

- Jonathan M Davis

IMO we should have the following:

Tuple - Current Tuple implementation, equivalent to C++ tuple with the extra "naming" feature. Can be instantiated and passed around.

StaticTuple - Current TypeTuple implementation, equivalent to type of "..." parameter in template arguments. Should not be instantiable.

TypeTuple - A StaticTyple where all parts have been statically checked to be types. It should be easy to instantiate an actual Tuple using a TypeTuple. Note that the template system allows them to be the same type, ie. a StaticTuple!(int, float) == TypeTuple!(int, float) while a TypeTuple!("Hello") will fail to compile.

ExpressionTuple - A StaticTuple where all parts have been statically checked to be expressions.

It would be much easier to understand and it fills a big gap in the language - there's no guarantee than any methods such as "staticIndexOf" will work on the current "TypeTuple" if that tuple contains non-types. With the new system methods which can work on all types of static tuple can be moved to the "StaticTuple", while methods specific to a particular type of StaticTuple can be in the correct place.

It also shouldn't break any code since the only addition to TypeTuple is a check to make sure that the undocumented behaviour of using it with non-types is disallowed, and in the case that this undocumented feature is used the code can simply switch to StaticTuple and be done.

Another thing I'm not clear on is how "alias" template parameters interact with variadic parameters. Is it possible for a variadic parameter to be an alias? What happens if "alias T..." is used? (*goes off to check*)

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