On Tuesday, 6 August 2013 at 12:41:26 UTC, Adam D. Ruppe wrote:
On Tuesday, 6 August 2013 at 07:19:40 UTC, JS wrote:
1. Is there a way to determine what the GC is doing?

It is probably easiest to just run it in a debugger, and set a breakpoint on gc_malloc and gc_qalloc. When it breaks, you can see where it is, then continue to carry on.

You can also tell where the gc runs by carefully reviewing the code:

1) any instance of "new", obviously

2) any use of array ~ array. Binary ~ on other types doesn't necessarily run the gc, since it could be overloaded, but generally does. (If you want to avoid gc, a ~ b is something I'd avoid entirely.)

3) Some uses of a ~= b. This doesn't necessarily allocate, it might be appending to reserved space or be overloaded. If a is a built in array though and you're looking at the code, assume it allocates and do something else.

4) Passing a nested delegate or lambda to another function, sometimes. It won't if a) the receiving function marks the delegate argument as scope, or b) the function doesn't reference any variables.

But generally if you see a non-scope delegate, assume it allocates.

5) Any array literal that isn't static immutable allocates. Hopefully this will be fixed soon, but right now they all do... even if the array literal is in an enum!

ummm... I think I might be forgetting something, but I'm pretty sure these are all the major ones.

Anything that allocates might call the gc collect.


So to sum up: search your code for "new", "~", calling functions that receive "delegate", and "[a,b,c...]" and you'll have an idea as to where the gc might run in your code.


Thanks. It looks like the bulk can be avoided except by writing custom arrays types.

I'd still like some easy way to hook into the GC to monitor what is going on though because ultimately I'd like to disable the GC but then must guarantee that memory is not leaking.

I suppose I can modify the sources, but is there an easier way?

What about writing your own external alloc function like std.conv.emplace? Then you'd do it just at the creation site without modifying the class.

Well, I am using an interface to allow for various strategies that can also change dynamically. e.g..,

interface iNew(T) { final static T New(Args...)(Strategy, Args args) { .. } }

all of my objects will inherit this interface. The only issue is that they must do so, I see no need to have to manually add the inheritance. I also worry about size allocation but it seems the typeid you mention should solve this(but to be honest, I don't know if it will completely solve the issue or how performant it is). There is TypeInfo, but again, I don't know how performant. By having every object implement a Size and return it's size wold work fine though.

e.g.,

interface iNew(T)
{
    @property size_t Size();
    final static T New(Args...)(Strategy, Args args) { .. }
}

But it would be nice if Size was automatically implemented in each class(since all it does is return a constant). The overhead is just a function call rather than some reflection type of stuff. Having iNew implicitly inherited and Size() implicitly generated is what I'm after. I'll check out the alternative Size() methods and see if they are satisfactory.

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