I like the concept of interface, It enforces its successors to implement some necessary methods.

Please take a look at the following example:

device.d
---------------------------------
interface device
{
// I want the three methods implemented by its successors
    void PowerOn();
    void PowerOff();
    void Reset();

string signature; // This is not allowed in D, but every device should has a signature.
}

Why it doesn't support non-static members?
Actually in many cases, we need an interface which needs enforce its successors to implement necessary methods, meanwhile it needs has its own non-static members.

Reply via email to