On 08/13/2013 03:23 PM, Paul Z. Barsan wrote:
Jacob Carlborg:
* You would still need to some graphics primitives. Do you want to
implement them yourself as well? I mean, you have to draw the line
somewhere. There's always a layer beneath you that you rely on, if
you're not doing embedded or similar.
* you want a non-native toolkit.
* primitives would be implemented on top of OpenGL or DirectX. OpenGL is
implemented in the graphics drivers, don't know how it works with DirectX.

Writing a rasterizer isn't actually that hard.
https://github.com/dawgfoto/graphics

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