On 08/13/2013 03:23 PM, Paul Z. Barsan wrote:
Jacob Carlborg: * You would still need to some graphics primitives. Do you want to implement them yourself as well? I mean, you have to draw the line somewhere. There's always a layer beneath you that you rely on, if you're not doing embedded or similar. * you want a non-native toolkit. * primitives would be implemented on top of OpenGL or DirectX. OpenGL is implemented in the graphics drivers, don't know how it works with DirectX.
Writing a rasterizer isn't actually that hard. https://github.com/dawgfoto/graphics